FRAME
My senior thesis at the Ohio State University.
The problem
Movie theater attendance has consistently decreased over the last several decades, despite the huge amount of films being produced in this age of digital media. There is no doubt that consumers are still engrossed in film, television, and digital media, but theaters do not provide a compelling reason to be in a physical space to consume this media.
The solution
FRAME is a new theater model that can provide unique, nuanced experiences for moviegoers. FRAME is movie theater franchise concept passionate about visual expression and cultural exchange. Utilizing different global locations of the theater, FRAME focuses on exchanging film, art, and other forms of media between regions and between nations. This provides a framework for discussions on film, culture, and global issues.
Research methods
Secondary Research
My secondary research focused on two areas: the historical tradition of theaters and market research into creative innovations in the field. The goal of this research was to discover how past design choices influenced the choices of today.
Target User Survey
The user survey collected information about filmgoer experiences, good and bad, and how those experiences could be enhanced or improved. My target audience includes primarily young adults, who drive a large part of the visual media industry.
Participatory Observation
The observational research consisted of visiting local theaters and taking notes on audience behavior, amenities, and variety of visual media available in the space.
Influencer Interviews
The most influential part of my research was connecting with theater directors and designers who are currently innovators in their field. I interviewed one local director at the Wexner Center for the Arts in Columbus, Ohio and two individuals from the Metrograph in New York City.
Insights
Intimate vs. Social Interaction
User opinions on personal vs. social experience vary (as seen in the survey results to the left), so the theater design solution must allow for different types of experience. Specifically, moviegoers should be able to have a personal experience while having the option to access social experiences as well.
Unique Experiences
Theaters have the opportunity to curate multiple forms of media for audiences, creating a unique experience that they would not be able to have at home. This could include an array of visual media that connects to real-world discussions and problems.
Living Local
One important subject that resonated with my target users was the idea of supporting local artists, filmmakers, and businesses. Having a theater that is integrated and unique to the user's city is important in creating loyalty amongst audiences.
Final deliverables
Concept promo video
Concept theater system design
Concept program
Concept instagram account